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Threads: 286 | Replies: 3141 | Views: 61587

Rising Storm Video Update Workshop Upgrades Working In-game!
Put together a new video this morning from the latest build of RS showing the workshops upgrading through their stages in-game!


Posted bybarnEbiss
on Thursday 16 February 2012 - 16:37:52
Comments: 0


Rising Storm Game Play Video Build 51
New video showing gameplay this time with the sound now working in video and sharper image resolution!


Posted bybarnEbiss
on Wednesday 15 February 2012 - 22:52:23
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RisingStorm Game Play Vids
Did some quick test vids of Rising Storm from the latest Alpha, will be doing a longer MP video with sound in next few days of barnEbiss vs Needa












Posted bybarnEbiss
on Wednesday 15 February 2012 - 13:05:07
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Rising Storm Alpha 2 Ready For Download
Well we are very pleased to announce that Alpha 2 of Rising Storm is now ready for download and testing by the public.. I have put together a list of current fixes in this build! we fixed a number of issues people have with Alpha 1 so Alpha 2 should be more stable...

Rising Storm Alpha 2 Download Link



Alpha 2 Change List

Priest Selecion fixed: Player can now click and select a priest when he is standing next a building and it will select priest and not building.

Mouse Edge scrolling: Moving mouse cursor to edge of screen will now scroll the view in that direction.

Made it possible to select a priest right next to a building

Ownership on a geyser only happens once


No more mysterious blue thing on the AI's land

Smartened up some of the resource gathering behavior (especially regarding empties)

Bridges and other draggable items don't disappear when you go past the edge of the map (still you can't place them of course)

Static units fixed won't be permanently grey when placed off bridges

Fixed some of the firing issues. Thunder cannon should be useful

Sun Disc Throwers should be able to hit passing gigs.

The whirli dies properly and the gig should die too (haven't tested it though)

Fixed some more targeting

Fixed the top menu (may get stuck after a while... need to test further)

HARDWARE CURSORS!


Only one altar at a time


Darkened those icons more



Meltdown/Salvage mostly works. "The aftermath doesn't work yet"


Fixed the outpost cost

Fixed the starting resources in a geyser

Added the mouse cursor to the level editor

Tweaked the top menu

Updated the resolution so it stays either always full-screen or always windowed (I don't recommend full-screen anytime soon... it can be hard to get out of it)

Added some basic logging features.

Fixed WindSkate mesh so that sail is now correctly placed on mast, also adjusted mesh so it now uses one texture instead of two separate textures and combined the skate and the sail mesh into one object to reduce draw calls.

Whirligig Base Deploy Animation building now plays the build deploy animation for gigs

Posted bybarnEbiss
on Monday 30 January 2012 - 12:01:15
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Alpha 2 Prepping!
Well last night we finished up getting the meshes ready for alpha 2 of Rising Storm and Duhprey is busy implementing them into the new build. Both keys have been inserted and the clock has now started ticking down to alpha 2 release that may be tonight or come Monday depending how soon we can get everything finished up and packed up and uploaded to server. Come releases we will have have a full list of all changes and fixes that have been implemented into RS.

Posted bybarnEbiss
on Sunday 29 January 2012 - 13:03:40
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